mtg cards that turn lands into forests

mtg cards that turn lands into forests

mtg cards that turn lands into forests

You'll also want cards that play extra lands per turn and proliferate spells that multiply the +1/+1 counters on your animated terrain. Face Off In YouTube Crossover Match, Flesh And Blood: The 10 Best Instant Cards, Yu-Gi-Oh! Top 10 Green Sorceries in Magic: The Gathering - HobbyLark Card Search - Search: +creature, +becomes, +a, +land - Gatherer - Magic Thats pretty powerful for a passive, and the +1 is also good. Theres no sense in ranking 15 different yet functionally identical mediocre cards that youll never want to play. In addition to today's spells, many green planeswalkers can search out creatures and lands from your deck (like "Vivien Reid" and "Nissa, Steward of Elements"), ensuring your hand never runs out. A 2-mana 3/2 is borderline okay in most Constructed formats and probably just bad in Commander. {X}{G}: Until end of turn, Lair of the Hydra becomes an X/X green Hydra creature. Your email address will not be published. Balduvian Frostwaker is a 3-mana 1/1 that turns your lands in to 2/2 fliers. I think this card is neat. That may be too much, but youre also going down a land if your opponent has spot removal, so whos to say? Stopping there, you'd have a decent card, but as long as you control six or more lands, Advocate gives himself and your land-creatures +2/+2! Slower formats like Historic Brawl and Commander will be able to use it in any deck as an emergency mana-sink, but its ability to draw at instant speed makes it just as effective in slower control decks in any format its legal in, being incredibly easy to activate with just a little time and a few land drops. Why, Urborg, Tomb of Yawgmoth of course! It makes a 2/2 flier out of a land for one mana. Mwonvuli Acid-Moss. This drastically reduces the biggest downside of land-creature strategies (how you can quickly lose your mana against creature wipes), letting your lands safely battle foes and dodge most removals. It doesnt have that same sort of beat-down potential that something like a 3/3 or 4/4 has. Wayward Swordtooth. But I dont think thats too much of an ask. Great card design here. It lets you animate a land with power and toughness equal to the number of lands you control, which will be at least five but probably more. There are four cards that explicitly turn creatures into lands. That said, there is always the argument of "why not both?" When a land transcends value or power and becomes defining, that makes it one of the best lands in Magic history. Cards I absolutely love seeing : I've got a fever and the only prescription is more Kobolds. Newer players would do well to steer away from these options, although if they're anything like me when I was new, they'll probably hold on for dear life. This includes making them into a 0/0 creature and putting +1/+1 counters on them, or turning all lands of a certain type into 1/1 Saproling s. Regardless of how its done, animate land cards turn lands into creatures, plain and simple. All rights reserved. It comes in at five loyalty, which quickly goes up to six once you make a 5/5 out of a land you control. It becomes a 0/0 Elemental creature with vigilance and haste thats still a land. Its power is similar to Gaea's Cradle in that it can tap to add a blue mana for every artifact you control, rather than creatures. However, three mana nets you a respectable 2/3 with human, wizard, and ally subtypes, offering many tribal synergies. With your regular play, that's four lands in a single round, an insane boost that opponents have little hope of matching. That works well with its landfall trigger, which has you put a +1/+1 counter on a target creature you control. It took a ways down the list, but finally we have our first removal spell that cares about the number of Swamps you control. When I first read Life and Limb I didnt even think about what Id do with my onslaught of little plant lands. The black Genju is Genju of the Fens, a 1-mana enchantment that can turn an enchanted Swamp into a 2/2 with a pump ability. Mire's Malice is a 4-mana sorcery that makes your opponent discard two cards. Additionally, whenever one of your lands enters your graveyard from the field, Titania creates a 5/3 elemental token, punishing foes for harassing your land-creatures (and regular lands). And if you have the extra mana, you can cast Outburst for eight to apply its awaken effect, turning a land you control into a 4/4 elemental token with haste. A card to turn lands into mountain : r/magicTCG - Reddit The red Genju, Genju of the Spires, is a 1-mana enchantment that turns your land into a 6/1 spirit for just two mana. They each become 0/0 Elemental creatures with reach, haste, and When this creature leaves the battlefield, conjure a card named Forest onto the battlefield tapped. Theyre still lands. Once fielded, this enchantment simply makes all lands indestructible. Its a great Simic () commander that turns one of your lands into a 3/3 with haste and flying whenever you play a land, assuming you have seven in more lands in control when it triggers. I moderate the Commander forums. Its decent value, being just a single power ahead of Wind Zendikon. Kicker {3}{G} (You may pay an additional {3}{G} as you cast this spell.). Search your library for up to two Forest cards, put them onto the battlefield tapped, then shuffle. How its done and how well determines just how powerful of an effect it actually is. This isnt too special, especially when you consider what else you can do with that mana in green, but its that ability in conjunction with the others that makes this such a powerful value-oriented enchantment. Liege of the Tangle is the kind of massive obtuse card I come to Commander night to play. Hey, youve probably heard of this card. 34 cards : https://www.patreon.com/Nizzahon_MagicCheck out my History YouTube Channel: https://www.youtube.com/channel/UCwaA-6D36AiqGPCLtqOoeOQWant to see me draft live? Nissa of Shadowed Boughs (Zendikar Rising) | Illustration by Yongjae Choi. Here's arguably the best land ramp for mono-green. To give a quick rundown, after you search for Urborg, Tomb of Yawgmoth, you then try to win through various cards that care about Swamps in both a negative and positive way. keeping this particular option in decklists. This is a mono-green players dream. A 2/2 isnt too crazy. 7: Untap up to six target lands. Theyre still lands. Another Genju, this time its Genju of the Falls. What are your favorite mono-black cards not mentioned here? You can on Twitch! 9. It also gives haste and trample, which is often what decides if these kinds of cards good or bad. With seven or more lands with different names in play, any land will create a 2/2 zombie token, something easy to do en masse with cards like Scapeshift or ramp spells like Uro, Titan of Natures Wrath. <i> (A creature with hexproof can't be the target of spells or abilities your opponents control.) This rapidly fills your arena; just be sure to utilize draw spells, so you don't run out. 5 Rishadan Port. Plus, whenever a land enters your field, Fury's landfall trait lets you morph a land you control into a 3/3 elemental with haste (plus trample thanks to Fury's first effect). For just two mana, you get an impressive 2/3 with vigilance plus elf, druid, and ally subtypes! Mwonvuli Acid-Moss. Its not horrible on rate as a 3/5, and it offers a lot of power immediately by making two creatures. Its still a land. :symu::symg::symr:Intet, the Dreamer:symr::symg::symu: :symw::symu::symb::symr::symg:Cromat:symg::symr::symb::symu::symw: Zoetic Cavern is a creature that turns into a land. It opens you up to board wipes, no doubt. There are a couple aspects that make this card so powerful - mostly the ways in which blue spells synergize with artifacts that makes this feedback loop so threatening as playing artifacts gives players more mana, which leads to more artifacts. Let me know in the comments below or come chat about it in the official Draftsim Discord. Ignition Team enters the battlefield with X +1/+1 counters on it, where X is the number of tapped lands on the battlefield. 8: You get an emblem with Lands you control have indestructible. Search your library for any number of Forest cards, put them onto the battlefield tapped, then shuffle. For those unfamiliar with what this old and expensive land does, it's much the same as the less pricey Magus of the Coffers, simply letting you pay two mana and tap it to add a black mana for every Swamp you control. Crusher Zendikon + Crackling Emergence, The 30 Best Creaturefall Cards in Magic Ranked, Thalia and The Gitrog Monster Commander Deck Guide, The 30 Most Expensive and Must-Have Cards in March of the Machine. it only overwrites land types. This is something I can actually get behind. If youre playing this in an aggressive red then you probably have better 1-drops to play. I've settled on turning them into creatures. That means that if you pay instead of , a 3-mana difference, you get a 6/6 on top of taking another turn. This is a really strong card since it can catch your opponent off-guard. nowadays is primarily a blue ability. I personally love playing around the universal nature of Karma and Stern Judge, but I know there's got to be other folks out there with more devious schemes! RELATED: Magic: The Gathering - The 10 Guilds Of Ravnica Ranked By Their Strength In Commander. Landfall Whenever a land enters the battlefield under your control, you gain 1 life. It comes in at five loyalty for five mana and lets your Forests tap for an extra green. where the text includes lands and the text includes still and the text includes creature. Theyll eat this up and have plenty of synergy to go alongside it. A 4/4 with vigilance (attack without tapping) and elemental synergy is already a fair deal for five mana. Are there any cards that turn non-land creatures into lands. Eventually, you're getting the bonus of "Earth Surge" for half the mana alongside a 4/5 with vigilance. (US): https://bit.ly/3KmgywT (CA): https://bit.ly/3MozPzv Want to support the channel? As is tradition, all results are ordered by how many decks they are included in on EDHREC. With each of its initial two triggers, Mending mills two cards from your deck into your graveyard, then returns a creature from your graveyard to your hand. Scan this QR code to download the app now. For just four mana, this Spirit will make sure your Swamps tap for double the mana, all while giving you a place for extra mana in the form of Extort. One of the land interaction strategies is to animate them, or turn them into creatures. Regardless of how you do it, swinging for damage equal to the number of lands you control does tend to make games go in your favor, evasion or no. Song of the Dryads turns any single permanent into a Forest Imprisoned in the Moon turns any creature, land, or planeswalker into a land with no subtype that can only tap for {C}. Its still a land. Like other sagas, Mending applies its first effect as soon as it arrives, and then applies its next two during your following upkeeps (sacrificing itself once all are finished). This may be only a slight change in wording on the card, but it makes a huge difference. Jake was first introduced to Magic in 2013, and has been a regular at his LGS ever since. In much the same way as Liliana of the Dark Realms, Tendrils of Corruption will let you deal overwhelming amounts of damage to a creature of your choice and gain you the same amount of life, all at a much cheaper cost than the more old-fashioned Drain Life or Corrupt. Id be somewhat happy to have this card if your opponent was hellbent. Useful as both a mono-green commander in EDH format or a regular deck member, legendary Azusa grants not one, but two extra land plays each turn. "Manland" (also "man-land" or "creature land") is a slang term referring to any land card that can inherently turn itself into a creature, usually until end of turn. about Magic: The Gathering, including card images, mana symbols, and Oracle text, It can even give them trample if you can pay an extra red and green. Privacy Policy. While that isn't a blanket statement given that you may only be able to trigger this particular Nightmare once per turn in a lot of decks, and at sorcery speed to boot, the repeatable nature of Dread Presence is not to be underestimated. Both are green sorceries that cost two mana and search your deck for a Forest to put in play untapped. (I tried a few searches). {2}{G}, {T}, Discard two cards: All lands target player controls become 3/3 creatures until end of turn. 0: Look at the top card of your library. Id like to see more power out of creatures like this, maybe something like giving the land haste and indestructible and untapping it. You may put a permanent card from among the milled cards into your hand. You could probably one-shot whoever might have that board wipe before they get a chance to cast it, turn cycles permitting, if you manage to give your creatures trample. 9 Nature's Lore And Three Visits. Card Search - Search: +land - Gatherer - Magic: The Gathering Part the Waterveil is a 6-mana extra-turn sorcery with awaken 6. If its a land card or a creature card with mana value less than or equal to the number of loyalty counters on Nissa, Steward of Elements, you may put that card onto the battlefield. The literal and graphical information presented on this site Exploration simply offers an extra land play per turn, an amazing reward you can reap immediately. This isnt going to do much for you in the long run. Each of those lands is an 8/8 green Elemental creature for as long as it has an awakening counter on it. To alleviate this, I switched commanders yet again, from Niv-Mizzet Reborn to Golos, Tireless Pilgrim. This includes making them into a 0/0 creature and putting +1/+1 counters on them, or turning all lands of a certain type into 1/1 Saprolings. View User Profile . Nissa's powerful enough to see usage even outside land-creature decks, but she works especially well in their ranks. It provides decent mana ramp for green, which is important because youre playing this over other ramp spells mostly on turns 2 and 3. Colorless animate land cards suck, theres no getting around that. Library of Alexandria is yet another colorless land, which means it can go into any deck. If its a land card, put it onto the battlefield. This isn't the flashiest power, but it can absolutely shut down an opponent's strategy. MTG Top 10: Cards That Turn Lands into Creatures - YouTube Rising Miasma is pretty bad, worse than Pyroclasm. Given that it's not difficult to have more than two to three Swamps, especially when casting a five-mana creature, and that Urborg, Tomb of Yawgmoth lets you do so while not having to actually stop yourself from playing utility lands, this has a rather rapid effect on the amount of mana available to you. Check out their store here: https://www.cardkingdom.com/?partner=nizzahon&utm_sou. When a permanent is both a land . Noyan Dar, Roil Shaper is an Azorius () animate land card that makes a creature out of a land whenever you cast and instant or sorcery by giving it three +1/+1 counters. While this strategy has risks (see below), it can overwhelm opponents with sheer numbers. Even though there are countless older lands with famously broken abilities, many might need an update on some of the newer and more accessible powerhouses they can put in their mana bases, as some of these newer cards are astonishingly close in power. Its still a land. When Primal Adversary enters the battlefield, you may pay {1}{G} any number of times. I run a jolrael edh deck myself. This site works best with JavaScript enabled. Its still a land. Like, 2G, target creature becomes a forest, And if you need all of your creatures to be forests, play. Updated February 7th by Gene Cole: In the past few years of Standard and Eternal sets, there have been tons of powerful and banned land cards. Guardian Zendikon is a 3-mana enchantment that turns any land into a 2/6 with defender. One of the best dinosaurs in the game, Swordtooth offers an amazing 5/5 stats for his price. Lands are an essential part of any deck, and swarming them generally isn't too risky since few cards can punish them; often, games are decided by who can play lands faster. Let us know what they are in the comments, and we'll see you at the table altar! Not a bad package, all things considered. The cool thing is that Uro activates this effect when he attacks as well, making him an enormous threat if not handled quickly, especially with his 6/6 stats. Cookie Notice In the rare instances where it's legal, you can use Fastbond to play any number of lands each turn, suffering one damage for each extra beyond your first. (Whenever it becomes the target of a spell or ability an opponent controls, counter it unless that player pays {3}.). Absolutely no guarantee is made for any price information. Zirilan of the Claw; or Dragon Toolbox of Hatred. Lands that turn into creatures have always been powerful, but are often pretty restrictive in where they can be used. Probably not, and for good reason. Welcome to Too-Specific Top 10, where if there isnt a category to rank our pet card at the top of, well just make one up! However, Skyshroud enjoys elf synergies; pick one based on how elf-reliant your deck is. artifact lands become artifact mountains, creature lands become creature mountains, and legendary lands become legendary mountains. While it can't target players or planeswalkers like the more expensive versions can, the easy lifegain combined with relative ability to remove most creatures fits the bill for a lot of decks specifically centered around life totals. But how can you reinforce your two-typed minions? That said, if you have the money for the real thing, this more fragile creature version really doesn't tend to be the best option available. Or, is there any wacky combo that can do it? If cast for its base price, Outburst simply destroys all non-land creatures, a prime field wipe since most of your units will avoid the blast. Its still a land. Oh, look, another Nissa. For the other 4 basic land types, there are: 23 Plains, 23 Islands, 23 Swamps, and 23 Mountains. A 4-mana 7/7 is always good, and those stat lines plus the haste make casting this and giving up a land somewhat worth it. {3}{R}: Until end of turn, Den of the Bugbear becomes a 3/2 red Goblin creature with Whenever this creature attacks, create a 1/1 red Goblin creature token thats tapped and attacking. Its still a land. They become 5/5 Elemental creatures with flying and haste until end of turn. Replicate basically lets you cast the spell as many times as you want, so you could cast this five times for and animate five 3/1 lands. The 5-mana ability is where things get interesting. This is a great top-end card in werewolf decks that can naturally enhance your land/wolf creatures. First on our list is the pricey card Rishadan Port, a land that can be put in any deck as it has no color restrictions. I dont normally like cards like this because you typically get some mediocre creature and effect for a premium price, but this is an exception. With land-creatures strategies, lands serve as both your mana and soldiers, so it's important to swarm them. Okay, the Staff wasn't even in print during the early days of EDH, but versions of it that cared less about Swamps and more about black spells definitely saw play around much more casual tables (though even back then, they shouldn't have). +1: Reveal the top card of your library. Each player puts the cards they revealed this way into their hand and the rest on the bottom of their library in a random order. Playing this after the opponent leaves no blockers means that you can easily win the game. I could see myself playing this in a mass-counterspells deck with a commander like Baral, Chief of Compliance, but nowhere else really. Its animate land ability is its +1, which turns one of your lands into a 3/3 with menace and haste. Theyre still lands. Im not too fond of these kinds of effects, but this one seems okay on rate. This is closer to the kind of value Im looking for in these cards, but Im not too sure Id want to put mana into this. Turning every land into a Swamp is extremely potent, so all it takes is a quick search for some powerhouses to help this magical land close out a game quickly. </i> Other Versions Awakener Druid ( 3 ) Creature Human Druid (1/1) Your lands will be pretty big when you activate this, at least 1/1s thanks to the creature being an enchantment itself. 2023 Wizards. They become 6/6 Elemental creatures. Its the best overall bang for your buck, though Im not sure theres too much bang here. You wont have to worry about getting blown out by a Pyroclasm, but you still need some extra power to back these creatures up. There are so few ways to negatively interact with lands that it makes it tougher for your opponents to handle when you employ them as your strategy and win condition. X cant be 0. Theyre still lands. {1}{G}, {T}, Sacrifice a creature: Forests you control become 2/3 creatures until end of turn. It can tap for a colorless mana, but most players will prefer to use its second ability - paying one mana and tapping it to tap another target land. With double the mana at your disposal. is copyright Wizards of the Coast, LLC, a subsidiary of Hasbro, Inc. document.getElementById( "ak_js_1" ).setAttribute( "value", ( new Date() ).getTime() ); Wizards of the Coast, Magic: The Gathering, and their logos are trademarks of Wizards of the Coast LLC. When Titania enters the battlefield, return all land cards from your graveyard to the battlefield tapped. See rule 305, "Lands." From the Comprehensive Rules (April 14, 2023 March of the Machine) 305. Scatter to the Winds is a counterspell with awaken 3 slapped onto it. This site is Draftsim.com. Both of these enchantment-based animate land cards are very underwhelming. For more information, please see our 2023 Magic Find, Inc. All rights reserved. Its an excellent win condition in enchantment decks that frequently have more lands (and mana) than they know what to do with. Unlike some of the worse blue animate spells, you get more than a flimsy 1/3 and some actual power from your lands. Thats four mana for a 4/4 overall, and you dont even get to keep it around. Land cardsthey form the base of the long-running collectible card gameMagic: The Gathering and are generally used to generate mana, the resource required to play other cards. But with dozens of terrain-cultivating cards available, which spells reign supreme? You need three white pips on top of the five colorless to animate a land. This is a much more traditional land destruction tool, and while there are stronger cards with this effect from earlier in Magic history, its hard to argue just how powerful this version is. Recently, I completely reworked my five-color Cycling deck, which was known to spin its wheels a bit. Best Dual Land Cycles Color-fixing in Magic has long been a staple of all eternal formats. So keep it out while you have excess lands to play; when your hand is depleted, sac it to help cast a big play. Id like to see trample, but then I think this card would go from okay to actually good. Six mana to draw two cards and make a 4/4 sure is sweet in Limited, but Im not too keen on sleeving this one up for a format like Commander. I think it still carries its weight in Commander, especially when you get to the point where youre paying the cost five or six times. It shares many features with Wasteland, including the ability to tap for a colorless mana. Terra Eternal CMC: 3 Eternal is a bit off-color for most land decks, but since you only need one white, it's usually workable. Nissa of Shadowed Boughs is new to me, which I find surprising since its so strong. Top 10 Land-Creature Supports in Magic: The Gathering I like that it gives haste and I could see this working in some incredibly-niche landfall/aggro Gruul () deck. magic the gathering - Which dual lands count as having the name of That said, it's doubtful that any of those particular three will make our list of the best cards that care about Swamps. Because Wizards of the Coast use the most inclusive language available, they continue to use the term "creature land". Kormus Bell may have semi-combo potential with Urborg, Tomb of Yawgmoth to purge the battlefield of lands, but it isnt good for anything beyond that. Arch Of Orazca utilizes this to an even stronger degree, letting you draw a card for five additional mana if you have at least ten permanents in play. The same thing is true of the next two contenders on the extended list, Nightmare and Staff of the Death Magus. Uly Van Hammer. It can also be activated the next turn if you dont mind sacrificing the planeswalker altogether. I'll see you at our next MTG countdown! All lands are 1/1 creatures that are still lands. 5: You may put a creature card with mana value less than or equal to the number of lands you control onto the battlefield from your hand or graveyard with two +1/+1 counters on it. Life and Limb will turn Saprolings into Forests. These could be good in some sort of 5-color land tribal, but Im not sure thats really supported in any meaningful way. This is even better after the recent third visit to Ravnica, as there are tons of gates that are more than just tapped multicolor lands. This goes a long way towards maintaining card advantage, letting you access extra lands from your library in addition to your hand. The land stays a 3/3 for as long as the enchantment is in play, and the land returns to hand when the creature dies.

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