It requires a specific format. Then mods and datacrons are applied using the base stats for percent calculations and then they are all added together. Does not affect ship itself. provides automated fix advice. Contains a .rosterUnit property with an array of unit objects. For characters, these are the values used in mods with a percent bonus. SWGOH Tools The original units array has been altered such that each element now has a .stats property with the calculated stats. Calculates unit stats for EA's Star Wars: Galaxy of Heroes based on player data. Reward: Executor - SWGOH Events displays the next event date with relevant information about the event. Upload the photo you want and then zoom, rotate and crop your photo until it is just right! hasn't seen any new versions released to npm in the Want to get in touch, share your tips, or discuss the game? If he's alone to be at 100% TM, he then goes and uses an ability. Question on Mastery manipulation : r/SWGalaxyOfHeroes Includes Legendaries, Journey events, Grand Arena, Territory Wars, Territory Battles, and more . Object indexed by unit's base ID. So B is going next (lowest value = closest to get to 100%). Array of crew members belonging to the ship. gameData Object This means every character will have a 15% chance to resist a detrimental effect that can be resisted no matter how much Potency a character has. See Options below for a breakdown. units Array See the full All stats (including mods) fit as integers at this scale. So DN might go first and apply cooldown increase to almost no one because they're not debuffed, which might lead to a loss. unscaled - multiplies all values by 100,000,000. Tells the calculator to rename the stats using the submitted object. Default - uses the values defined by the unit objects submitted. 84,883. As the previous commenter noted, three stats that are unique to your character are amplified with each successive relic level. Thanks. To use this spreadsheet you will need to make a copy of it. Base stats are determined by level, rarity, current gear level of the unit and the rarity of the mods equipped on the crew. Privacy Policy. calcGP: true General Skywalker Readiness Darth Malak Readiness Shard Calculator Gear Tracker Alexa Skill Google Action. This page was last edited on 31 December 2022, at 03:23. Enemies with Damage Over Time effects can't gain bonus Turn Meter.At the start of each other character's turn Lord Vader gains 1 stack of Underestimated (max: 60), doubled for Galactic Republic and Jedi enemies.Underestimated: Vindictive Storm, Dark Harbinger, and Unshackled Emotions gain additional effects. This must be accepted in order for the sheet to work. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. The npm package swgoh-stat-calc was scanned for >final all units - Sums values from base, gear, mods, and/or crew into the total stat value. language: {Object} A tool that shows you the best way to farm a ship's shards and gives an estimate of the amount of time it will take to do so. As hinted at in the Setup code above, this needs to be called before any stats can actually be calculated. Whenever a debuffed Dark Side ally takes damage, Lord Vader gains 2% Ultimate Charge, increased to 3% if that ally was an Unaligned Force User.Empire and Dark Side Unaligned Force User allies have +35% Critical Chance and Critical Damage when targeting a Galactic Republic enemy. stable releases. Array of crew members belonging to the ship. Used directly by .calcPlayerStats(), which also accepts an array of these objects. The core survivability of this unit. This ability deals 20% more Physical damage on subsequent uses (stacking, max 5 stacks).Lord Vader gains 1% Ultimate Charge and Empire and Dark Side Unaligned Force User allies recover 0.5% Health for each stack of Underestimated.Ashes of the Republic: This attack also deals true damage, Deal Physical damage to all enemies and inflict Daze and 4 Damage Over Time effects for 2 turns, which can't be resisted. While that array is not directly accepted, each element in the array is a "Units" style object that is accepted as stated above. useValues: {Object} Shows you where to get crystals for free and how many you can get per day. Matches scaling status of values used internally to the game (as seen in portions of swgoh.help's /data endpoint). >Values of 1 and 2 are for 'locked' and 'unlocked', while values >2 are 2 more than the actual Relic Level. It will generate a table of either all Ships or all Characters that you can filter and sort by whatever you want. Some of these stats can directly affect other mechanics used during battles, these mechanics are referred to as Battle Mechanics on this site. Gear Levels Full Gear List Relic Tier List Stats Table Player Data Top Players. See Object Formats below for more info. Tells the Stat Calculator what to use for the base Game Data. mastery's Characters on Star Wars Galaxy of Heroes SWGOH.GG How it works: as per usual, give as much speed as possible to SAss. Player profile object. gear characters - Amount of stat granted by currently equipped gear (and unused within mod calculations). Create your own SWGOH Avatar! 10% is returned as 0.1) There is no system of tick whatsoever. found. noSpace: true An easy win guide to the Bonus Tier for the Finalizer Advanced Fleet Mastery event in Star Wars Galaxy of Heroes.See my other Fleet videos - https://swgoh4.l. sign in Ship Stats; Base Stats Offensive Defensive Ship Name Power Speed Health Physical Dmg Physical Crit Special Dmg Special Crit >* "all" - all possible gear at the current level. Star Wars Galaxy of Heroes Ship Stats SWGOH.GG If those changes get someone else to 100% (for example, SAss gets Maul Palp and DN to 100%, Palp then goes and crits everyone, the enemy squad having Rex as lead. Damage Over Time (DOT(s)) is Debuff that will deal damage to an enemy. Determines the chance to evade Physical abilities. A zMaul squad correctly modded will always have Maul go right after SAss, followed by DN, while a zMaul squad "randomly" modded (understand me here, I'm not saying it's bad, just not optimized) will have both Maul and DN at 100% after SAss Dark Shroud. Turn Meter is a mechanic that determines when a unit gets the chance to take a turn. scaled: true / unscaled: true players Object or Array Lord Vader gains 50% of other Dark Side allies' current Mastery (stacking) until the end of the encounter, then they lose that much. The ship object to calculate stats for. CG Tusken Meathhead (MeatheadMilitia), SWGoH Events Discord post: CG Tusken Meathead (MeatheadMilitia), SWGoH Events Discord post: https://discord.com/channels/448866299322564659/448866299834138626/986683210551414794, https://discord.com/channels/448866299322564659/448866299834138626/986678295443685476, https://swgoh.wiki/index.php?title=Mechanics&oldid=39512. Reduces the chance of receiving a Critical Hit. Scan this QR code to download the app now. Star Wars: Galaxy of Heroes is a mobile game by EA Capital Games where players collect, level and battle with heroes and villains from the Star Wars universe. Get started with Snyk for free. Base stats are determined by level, rarity, and current gear level of the unit. Or if it's just a mess let me know, I've done some high level testing but it could well have bugs. The Obect used by the Stat Calculator to read raw game data. r/SWGalaxyOfHeroes on Reddit: Galactic Legends - Mastery Only a single character is allowed. SWGOH Stat Calculator Readme. Stat gain difference between Stars and Gear/Relic Levels, The effect of Crew Gear Levels, Mods, and Stars on ship stats. Overrides unit parameters with specific values. Table "Inventory": Here you need to select for which Galactic Legend you want to farm gear. Whenever an enemy critically hits an Empire or Dark Side Unaligned Force User ally, that enemy has -30% Critical Damage (stacking) for 3 turns.While Empire and Dark Side Unaligned Force User allies are at certain Health thresholds, they gain different benefits.- While above 35% Health: During an enemy's attack they are immune to Max Health reduction and other damage that is based on Max Health- While above 50% Health: They are immune to Damage Over Time and Thermal Detonator effects- While below 80% Health: Can't be critically hit, Lord Vader is immune to Turn Meter manipulation and his attacks can't be evaded. The default Stats Object Style has the following properties: Only a single character is allowed. Ex: KRU gets the "strength tank mastery" because he is a rank and reliving him up will give him tanks stats. Increases the chance to ward off detrimental effects. Mastery is the multiplier that is applied to your character's stats after you take them to G13. Uses the decimal form (i.e. Turn Meter Gain is a mechanic that some abilities have that will increase the Turn Meter of unit(s) by a specified percent. Please Does not affect char itself. Default - calculate mods stats for all characters that include them. Ultimate Charge: Lord Vader gains Ultimate Charge when he uses Dark Harbinger and when debuffed Dark Side allies receive damage he gains 2% Ultimate Charge, increased to 3% if that ally was an Unaligned Force User. Speeds up character calculations by ignoring stats from mods. Buffs are beneficial effects that units are able to get that usually enhances specific stats or adds additional mechanics to the unit such as the ability to revive after being defeated. >* Integer - Number, 1-8, to use for all abilities, if possible. See Object Formats below for more info. Each such property is an array of unit objects. This mechanic will dispel buffs that may be on units and it is most commonly used on target and all enemies. 29 April-2023, at 03:30 (UTC). // uses 'node-fetch' for the GET request to retrieve the gameData object, 'https://swgoh-stat-calc.glitch.me/gameData.json', // pull Darth Sion out of roster as an example, // pulls Hound's Tooth out of roster as an example, // pulls Bossk out of roster for example crew, // 1='locked', 2='unlocked', 3=R1, 4=R2, 9=R7, // used for characters when calculating ship stats. Only a single character is allowed. The stats object for the given char. Only characters will have their stats calculated. unscaled - multiplies all values by 100,000,000. Increases the chance to apply detrimental effects, such as Debuffs and some battle mechanics including Turn Meter Reduction, to opponents. calcGP: true Many Git commands accept both tag and branch names, so creating this branch may cause unexpected behavior. It doesn't show separate calculations for the damage increase on characters - it piles it all into an added number. past 12 months, and could be considered as a discontinued project, or that which See Object Formats below for more info. These stats are used for mechanics that determine how powerful a unit is within the game including things such as how quickly they can take turns and how much damage they can receive. Only allowed by .calcRosterStats(). Revive is a mechanic that can bring a defeated unit back into the battle with a specified amount of Health. Once the character reaches Gear 13 the Relic Amplifier system . Used directly by .calcCharStats() and .calcShipStats() (for both the ship and the crew members). You can also activate the option to include the gear needed . Skips all stat calculations and only calculates the GP. Explains how mods work and shows you the drop rates for the different mod varieties. This will tell you. Relic levels are not available in this format, so stats granted by relics will not be included. Here's a concrete example to illustrate the importance of understanding what's explained above. Used directly by .calcPlayerStats(), which also accepts an array of these objects. Matches scaling status of values used internally to the game (as seen in portions of swgoh.help's /data endpoint).\, scaled - multiplies all values by 10,000. The npm package swgoh-stat-calc receives a total of Full player profile(s). language: {Object} Important fact: turn meter is filled continuously. Taunt is a Buff that makes enemy units have to target that unit. At the start of the battle, the leadership and unique abilities are calculated and then added together. Type: Fleet Cantina. The number of units that had stats calculated. Grand Arena Battle Calculator - Got tired of guessing how many banners An example English localization can be seen here. Exposed the endpoints for calculating GP so they can be called directly. Mastery has a base value of 0 for most units. Debuffs are detrimental effects that units are able to get that usually decreases stats or adds mechanics that hinder them in some way such as not being able to use a special ability. Finalizer Advanced Fleet Mastery - Bonus Tier Guide | SWGOH Reduced by opponent(s) Resistance. This page will go over these Mechanics in detail. Accuracy against Dodge has a separate calculation than Accuracy against Deflection, but all abilities and sources that grant Accuracy apply the same amount to both. (A separate package for this code will be created in the future, but for now, it's just hiding in that project). Ignores an equal amount of the opponent(s) Resistance. Player profile object. >gear characters - Amount of stat granted by currently equipped gear (and unused within mod calculations). Does anyone know what "mastery" is? I don't think I've ever - Reddit To create the object from swgoh.help's /data endpoint, see the code in dataBuilder.js. Join our public Discord Server. When a character is reliced, based on their role they gain specific stats that are upgraded when reliced. See which of your guild members have the best version of various squads. if the language[6] is Physical Damage, return object will use physicalDamage as the name. swgoh-stat-calc is missing a Code of Conduct. Make a list of you or your guild's farming priorities and share with your guild. Minimize your risk by selecting secure & well maintained open source packages, Scan your application to find vulnerabilities in your: source code, open source dependencies, containers and configuration files, Easily fix your code by leveraging automatically generated PRs, New vulnerabilities are discovered every day. The external service notice is for getting information from the Crinolo Stat Calculator and the SWGOH.GG API. Unit single element of player.roster It can run just as well in any browser/system with at least ES6 compatibility. Counter is a mechanic, that is also used in some Buffs, that allows the unit that has it to attack a unit that just dealt damage to them while it is the attacking units turn. SWGoH Shard Drop Calculator. Accepted data formats are those found in swgoh.help's API endpoints, specifically the 'player.roster' object from their /player endpoint. All stats (including mods) fit as integers at this scale. Privacy Policy. I made this sheet and thought I'd share with the community for others who also enjoy that aspect of the mode: https://docs.google.com/spreadsheets/d/1re48DBDC0kmVbY0LYpuyXLIV-XZPJN8BFAqhvyL83_c/edit?usp=sharing. The speed of the character used is the value corresponding to the current speed of the character, i.e. Scan your projects for vulnerabilities. At the start of the battle, the leadership and unique abilities are calculated off of the new base stats and then added together. the npm package. This can range from a specific special ability, all special abilities, and even all ally ability cooldowns. >char.relic / crew.relic - Relic 'Tier' to use Turn Meter Swap is a mechanic that swaps the units 100% Turn Meter with another units current Turn Meter. This applies to each individual property of the useValues object, not just the option as a whole. This is a mechanic some abilities have to completely reset one or more cooldowns making them immediately able to use once the unit is able to take a turn.
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